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Wynter Geist's Glass Alchemy

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Wynter Geist's Glass Alchemy

Post by Guest on Thu Apr 11, 2013 5:06 pm


...........................................................................
CASE FILE: Transmutation Equipment

Wynter Geist
...........................................................................
NAME:
→ Glass Orchestra
→ Sand Crescendo
→ Shard Symphony

TYPE:
→ Alchemy: Basic
→ Alchemy: Basic
→ Alchemy: Basic


LEVEL:
Level Two.

FORM:
→ Wynter draws this transmutation circle upon the palm of his left hand with marker.
Wynter draws this transmutation circle upon the palm of his right hand.
This transmutation circle is engraved upon the hollow bullets he carries.

...........................................................................

BRIEFING:
→ When sand is introduced to enough compressing energy or heat, it becomes glass. With this principle in mind, Wynter constructed a circle incorporating the symbols representing the circulation of heat, fusion of a source material, and purification. With this circle drawn upon his palms, he is able to simply touch sand and turn it to glass. This can be used to construct glass objects, but the sand must be formed in such a way as the length and density of the created object would be feasible. The only problems are how far in use this alchemy can achieve, as glass is relatively easy to break when compared to most metals, as well as the need for sand to be in specifically shaped piles.

Following the reverse principle of his first form of alchemy, Wynter is able to decompress glass in such a way that it is reverted back to its natural form. This can be used to apprehend vehicles, enter houses or buildings when necessary, or to change his weaponized glass back to sand.

Wanting to further weaponize the Glass Orchestra, Wynter ended up creating a new form of alchemy in the end. Instead of a complete product of glass, the alchemist creates a mass of glass shards. Seeing as this alchemy is required to be more precise, Wynter needed to expand upon the original transmutation circle, which, ironically, causes it to perform a more incomplete fusion of the sand into the shards wanted in the outcome.

PICTURE:
Spoiler:
Spoiler:
Spoiler:

...........................................................................

SPECIAL ABILITIES:


→ With the vials of sand he keeps sewed into the sleeves of his clothes, Wynter draws out a line of sand upon the ground. Touching the bottom point of the line, he compresses the sand, creating a ribbon-like length of glass which he can use as a spear or lance. Flexibility being nearly impossible to achieve, these ribbons will break from side contact, but are sharp enough to pierce or cut through the skin if impaled through or slashed at his target. Wynter has various scars along his hands from holding these and not being careful with them, as the entire length is sharpened, making this a double-edged blade.

This ability usually takes further planning than the others in order for it to succeed. Firstly, a pit or hole must be dug out or found. Next, Wynter creates a sheet of glass to put over the entrenchment, before finally, when someone steps atop his trap, turning the glass back into sand. If the trap isn't large enough to be activated without giving warning to his target, the sheet of glass created will also have a "detonation wire" attached, which is simply an extension of the glass overlay. Add some leaves and twigs on top for extra cover, and presto-change-o! A nicely hidden pit trap that gives no warning of fall.

Carrying specially crafted, hollow and sectioned bullets filled with sand, Wynter can transmute the sand within into glass shards. On impact, these bullets will burst open, sending the shards into his target, cutting within their body further the more that they move. This could prove deadly if the bullets were to puncture the victim and burst near an organ or artery, as they would suffer from internal bleeding. Oddly enough, Wynter does not use a gun for these bullets, opting to throw them instead, the compressed shards of glass within being enough to cause a burst.


...........................................................................


Last edited by Wynter Geist on Thu Apr 11, 2013 8:07 pm; edited 2 times in total

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Re: Wynter Geist's Glass Alchemy

Post by Csilla Angelis on Thu Apr 11, 2013 6:10 pm

{APPROVED}

Very cool!

.....................................................................................................................................



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Re: Wynter Geist's Glass Alchemy

Post by Csilla Angelis on Fri Apr 12, 2013 12:31 am

{APPROVED}

Level two looks good!

.....................................................................................................................................



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