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Murazar's Wind & Fire & Soul Stealing Alchemy

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Murazar's Wind & Fire & Soul Stealing Alchemy Empty Murazar's Wind & Fire & Soul Stealing Alchemy

Post by Murazar Dauthi Mon May 03, 2010 12:57 am


...........................................................................
CASE FILE: Transmutation Equipment
Murazar's Wind & Fire & Soul Stealing Alchemy Il_fullxfull.141608664

Murazar Fox Dauthi
...........................................................................
NAME:
→ Soul Stealing
Soul Using
Conflagration
Firestorm

TYPE:
→ Alchemy: Souls
Alchemy: Elemental

LEVEL:
→ Four

FORM:
→ Transmutation Circle tattooed on a small black stone he has medically inserted into his body. (Its attached to his ribcage to avoid any physical pain from the stone.)
Tattooed on his Left Hand No longer on his hand
→ Currently has his own gate of truth and no longer needs alchemical symbols or any such thing for his alchemy. Just clap and its done.

...........................................................................

BRIEFING:
→ The ability is to forcefully take a persons soul from their living body and putting it the stone that resides in Murazar's body. The effect that is created by the stealing is that everything within five meters turns the color of midnight black and various screams and battle crys are able to be heard by anyone within earshot. The screams and battle crys are imitations of the ones that are made during the taking of the soul. The black color is because of the area of effect of a person to become involved and their soul being targeted by murazar to also be fought for and taken.

This does not mean they are forced into participating in the battle it just means they are within range of a secondary steal. The actual process of the soul stealing is murazar forcefully establishes a invisible ethereal link or a bridge of sorts between his soul and theirs. His soul immeadiately invades the opponents and trys to bring it back with him. The main factor to actually steal a soul successfully is willpower. Willpower decides whether Murazar succeeds or the bridge is broken and their soul returns to their body.

The battle of the souls last in real time for less than three seconds, it however feels like to Murazar or maybe the person whos souls is being stolen about a year making it nearly impossible to remove the persons physical body out of the ten meter radius to break the link. The physical bodies of the ones whos soul is being taken instantly becomes unconcious unless they win the battle of which they return to consciousness. If they lose they remain in a coma-like state until the soul is returned.

Murazar's body however is physically conscience and can react to anything in real time. He however cannot leave the five meter radius until the transfer is complete. During this time he feels like he is in two places at once and has two perceptions of time.

If Murazar succeeds the losers soul is tranferred and held inside a small smooth black stone that acts like a prison and a conduit to Murazars soul who acts as the guards and warden. There is no way for a soul to break out of the prison once they are inside. At least not without outside help or if someone who is equally skilled or better than Murazar in soul stealing in order to save the captured souls.

Now Murazar is far more skilled at taking others souls and finds it easier to not just take it in a brunt and open attack per se, he also tries to weaken his opponents will by forcing whatever memorys of their own and seeping seductive thoughts to try to make them give up. Due to the sheer amount of time that it feels like to the victim it makes it even harder for those who do not have strong wills to resist his will and making them wish to surrender.

→ This is where he controls his souls. From delving into their collective experience, knowledge, and ideas he can essentially use the souls he has taken to improve upon himself. The problem with this is the side effects. The side effects of taking souls is a many although most should be covered here.
First, he can if he so wishes take upon the voice of any soul he has taken had before. Essentially speak like someone else did although some times when this happens their actual thoughts when they were taken are spoken. Or they scream. He can also speak many of them at the same time, like a committee. Although this improves on the chances of them taking control of his voice temporarily.

Second, he hears screams constantly. No matter what, the decibel level of the screams depends on his mood and emotion felt at the time. They also dont interfere with his normal hearing, its just a on the side that distracts him depending on how loud it is. The more positive the emotion he feels the lower the decibel level. Even to an almost inaudible hearing to himself. At his most negative he hears it like the full amount he has taken are in his face and their screaming at the top of their lungs. If he controls his emotions and feels nothing they are at a lull and are fairly quiet, like a whisper on the wind.

Third, sometimes he sees ghosts of those past at random places and times due to flashs of memorys appearing randomly from the souls of random things. Sometimes their even vivid enough that he really thinks he's there and can get caught up in it like PTSD memorys. His own memorys are also thrown in the mix due to his soul having a active part in controlling the other souls.

Finally, (So far anyway. Length of use of the abilitys or how many souls he has might add to the unintended side effects list) His emotions might change on the fly, although this is a rare side effect and it usually only happens around people he doesn't know well. This is dangerous, even to himself. One moment he might be hugging and holding hands with some random person down the street. Next he might be trying to kill a friendly old man he had just met. Next he might be trying to commit suicide after seeing himself in a mirror.


The circle is surrounded by a Square, a Triangle, and then another Circle. The markings represent the stages of combustion to make a flowing fire. The transmutation circle requires ignition powder, this powder also has silicon in it to replace murazar's prior need for dirt for the wind alchemy now he has two bags for each hand with the same material to make a spark which the flame transmutation circle enhances in magnitude to create fire. The powder is filled with sulphur and magnesium to make the flame enticed into the explosion. At this point Murazar has absolutely no need to use the bags at all, his simple increasing of the oxygen and decreasing of carbon dioxide in the air of the area around him and creating an ignition is enough to cause large explosions. The bags only enhance his abilitys to fight.


PICTURE:
Spoiler:

Palm of his left hand:
Spoiler:



...........................................................................


SPECIAL ABILITIES:

→ Essentially the act of steal and holding a persons soul into a prison. Nothing more nothing less really.

The Advantanges. They're basically this list.


First, he can use the collective knowledge that the souls have. For example if he absorbs a medic he may know how to attach a I.V. to you properly or give you shots, the next time he uses the ability he might forget that and know how to identify the majority of medications. Its primarily what he is doing that the knowledge pertains to. He can now retain multiple expertises in knowledge whether it pertains to what he is actively doing or not.

Second, the collective experience of the souls adds to the knowledge. For example the medic from before, he wont appear to be nervous or unable to find the correct vein in order to put the needle in. He'll do the task just as if they and everyone elses experience of such would do collectively. Now he can draw out those experiences or memorys completely at will whenever he so desires and hold onto them.

Third, he can to a greater degree communicate with the souls he has captured and has a feeling of a sixth sense. For example he can just "feel" something approaching him, stalking, watching him, know someone threw something at him and no other sense has picked it up. On top of that he knows the exact distance, direction, and what the actual event, person, or thing that is going on. Through his own experience he reacts accordingly to each situation or knowledge of the event that is happening.

The actual communication process puts him and the captured soul in whatever visual enviroment he wishes and controls it like his own world. The soul and murazar's soul communicate as if they were actual people in that small world he creates. The only population however is murazar and whoever he is communicating with.

Fourth, Murazar also now has two seperate holding areas for souls. One is a sort of purgatory where they do not feel the massive agony and generally live with a feeling of euphory. As if it was paradise, the other set of course stays in the original hell of a prison he created.

Fifth, He also has the capability of implacing or replacing souls he has stolen into anything that is like either a human, a animal, or a suit of armor. If they are replaced into their original body their body reacts as if the soul had never left it.
Murazar also has the power to release souls he has consumed to the afterlife. To him it feels like they are literally walking out of him for a few seconds and then gone forever. He has no idea what kind of afterlife if any awaits them.



The flame alone creates a combusted explosion of fire like a fragmentation grenade combined with a White Phosphorous grenade anywhere within One-Hundred meters of murazar's body, the closer it is the more accurately he can make it explode exactly where he wants to via pinpointing. It is completely offensive unless used extremely creatively in which it can become defensive or passive.

This is his first defensive ability, the transmutation of fire is used the same as with his conflagration. Instead of snapping his fingers he claps them together and then holds them apart from himself. A shield of fire, completely surrounding him in a sphere of flames two meters away from his body, the wind layers are one-and-a-half meters away. Inside the sphere of fire a foot away is a sphere of wind that sucks in oxygen from the bottom of the sphere of flames to fuel the fires. The flames are being blown in a clockwise direction to circulate the fire and provide small segments of clear openings that he can see through the wind shield and fire shield in all directions. There are two parts of the wind shield, the outer and inner part.

The inner wind shield is seperate from the outer wind shield segments, which provides a different convection rate to make sure the temperature murazar has to be in is cool and prevents him from dying from burning. The outer shield provides the flames convection and a solid shield part that can stop, slow, or divert projectiles or attacks that make it past the extreme flames. The flames themselves are simply a heated resistance to prevent living opponents from reaching him without melting the skin off their body. The flames burn at a temperature of Five Thousand degrees farenheit


→This is Murazar's final and most physically devasting ability, The Fire Storm. Murazar proceeds in a similar fashion to create the fire shield. He claps his hands together and instead of holding the out to his sides, he instead raises them straight up in the air. Then he brings them down as if throwing something to the ground at his feet and wherever his effort is directed the fire storm is created. He has no power over controlling where the fire storm goes except that it remains within a Ten mile radius of exactly where it was created originally. Like a magnet it is drawn back to the original spot if it wanders off too far. He can control when he wishes to turn it off, merely a clap of his hands and snapping both of his hands fingers makes the Firestorm disappate.

Now to explain what the Firestorm actually it, the firestorm is a conflagration which attains such intensity that it creates and sustains its own wind system. A firestorm is created as a result of the stack effect as the heat of the original fire draws in more and more of the surrounding air. This draft can be quickly increased if a low level jet stream exists over or near the fire. As the updraft mushrooms, strong gusty winds develop around the fire, directed inward which supply the fire with additional air. This would seem to prevent the firestorm from spreading on the wind, but the tremendous turbulence also created causes the strong surface inflow winds to change direction erratically. This wind shear produces multiple small tornado- or dust devil-like circulations called fire whirls which can also dart around erratically, damage or destroy houses and buildings, and quickly spread the fire to areas outside the central area of the fire. The center of the firestorm also contains a mesocyclone that induce true tornadoes.

The greater draft of a firestorm draws in greater quantities of oxygen, which significantly increases combustion, thereby also substantially increasing the production of heat. The intense heat of a firestorm manifests largely as radiated heat (infrared radiation) which ignites flammable material at a distance ahead of the fire itself. This also serves to expand the area and the intensity of the firestorm. Violent, erratic wind drafts suction movables into the fire, while those caught close or under the fire die for lack of available oxygen. Radiated heat from the fire can melt asphalt, metal, and glass, and turn street tarmac into flammable hot liquid. The very high temperatures replicate the conditions of a smelting furnace, where anything that might possibly burn does so readily, until the firestorm run out of fuel or is canceled.

The actual tornado of fire, is a phenomenon that is like a huge outdoor blast furnace, containing winds of up to 240 km/h (150 mph) and reaching temperatures of 800 °C (1,500 °F). It caused asphalt on the streets to burst into flame, cooks people to death in small underground bomb shelters, sucks pedestrians off sidewalks like leaves into a vacuum cleaner and incinerates buildings near instantly while using everything for fuel.


...........................................................................


Last edited by Murazar Dauthi on Sun Feb 19, 2012 1:42 pm; edited 12 times in total
Murazar Dauthi
Murazar Dauthi
SOUL CATCHER

Posts : 629
Points : 350

-Case File-
Level: 4
Rank: Chronos
Writer: Mura

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Murazar's Wind & Fire & Soul Stealing Alchemy Empty Re: Murazar's Wind & Fire & Soul Stealing Alchemy

Post by TOOTSIEGIRL Thu May 06, 2010 7:28 am

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Nice ;D

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Post by Guest Sat Jul 17, 2010 4:56 am

Murazar's Wind & Fire & Soul Stealing Alchemy Mda_ac10

Upgrade Approved.

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Murazar's Wind & Fire & Soul Stealing Alchemy Empty Re: Murazar's Wind & Fire & Soul Stealing Alchemy

Post by Aurelius Schwartz Mon Aug 30, 2010 11:18 pm

APPROVED

Fix the codes before I move it back <3
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Post by Aurelius Schwartz Mon May 16, 2011 2:45 am

APPROVED

Just be careful not to go overboard with it. The only reason I'd even consider this is because I know you and how you would use this.
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Murazar's Wind & Fire & Soul Stealing Alchemy Empty Re: Murazar's Wind & Fire & Soul Stealing Alchemy

Post by Reila Tsukino Sat Jul 09, 2011 8:00 pm

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<333333333333333333333333333
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Murazar's Wind & Fire & Soul Stealing Alchemy Empty Re: Murazar's Wind & Fire & Soul Stealing Alchemy

Post by Dai Fri Feb 24, 2012 5:43 pm

A P P R O V E D

Works for me.
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