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Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy

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Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy Empty Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy

Post by Guest Mon Jan 23, 2012 3:32 pm


...........................................................................
CASE FILE: Transmutation Equipment
Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy Zenalchleft Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy Zenalchcentre Zenith's Zig-Zag Zazzy Zealous Zesty Zinciferous Zoetically Zonked Alchemy Zenalchright

"When we team up, team up, we always seem to bring this place to the ground."
...........................................................................
NAME:
→ Shardstorm Alchemy
→ Extraction Alchemy
→ Drill Alchemy


TYPE:
→ Alchemy: Kinetic Energy
→ Alchemy: Metal
→ Alchemy: Metal


LEVEL:
Two

FORM:
→ The transmutation circle isn't actually tattooed or carved anywhere on Zen's body for fear or accidentally charging inanimate objects and sending them flying in random directions, thus making them potentially lethal. It is, however, engraved upon a set of Xingese silver mahjong tiles that Zen keeps in a pouch, as well as a set of razor-edged playing cards (it's the backing). These cards are made of reinforced, lightweight PVC to prevent their buckling or shredding at high speeds, considering they can reach up to 100mph.
→ Zen now carries two gloves over his hands with four metal discs ridging over his fingers. These act as knuckleduster-gloves, Zen having studied (out of admiration) the illustrious Amestrian Major Armstrong, and the alchemy passed down through his family for generations. This transmutation circle is engraved on the furthest disc (so, the left for his left hand, and the right for his right). The two middle discs have hydraulic pumps beneath them.
→ And the Drill Alchemy circle is engraved on the innermost discs (left for his right hand, right for his left). Same principle.


...........................................................................

BRIEFING:
→ Shardstorm Alchemy works fairly simply. The object engraved with the transmutation circle is charged for a user-determined number of time; upon release, the object quickly collects kinetic energy by using a self-perpetuating cycle of alchemical processes to actually absorb, refine, and imbue the object over and over again - basically giving it the appearance that it's getting fast. Incredibly fast, and almost inhumanly so - considering that the object must be launched and/or moving in the first place for the alchemy to function at all. Kinetic energy is in the air around us; it's never created or destroyed, simply converted from other forms, and, thus this is where the majority of the energy required for use comes from, keeping the propulsion still somewhat understandable.

Another downside is the fact that the transmutation circle must be directly engraved into the object in question and thus this is another reason why it can't be tattooed onto Zenith's body (alongside his attitude and tendency to fall over... slapstick comedy is one thing, being eviscerated with a belt buckle is another).

The levels of kinetic energy continue to bolster themselves for as much alchemical charge is given - this doesn't make something out of nothing, as it isn't just 'increasing' the amount of kinetic energy, but altering the percentage proportions. As an object moves, it gains more speed and kinetic energy, but this speed is just converted energy, as no energy is ever lost. Processes involving energy give off a lot of waste from even simple examples, and the alchemy itself just prohibits this, basically acting like an on-the-go turbocharger, purifying the energy levels and constantly building upon them.

In order to do this, not only must Zenith know the exact formula for calculation of kinetic energy (so he knows how long to charge it for, as this is the rate at which it will convert and refine energy) he must also have a dead-eye shot (and be able to throw playing cards, a skill the man has developed over many, many a year).

→ Following suit from Shardstorm Alchemy, Extraction Alchemy is incredibly simple. Pressing the transmutation circles, engraved upon the discs, against any surface will draw out iron from ANYWHERE, break it away, and reform it around Zen's hands in a solid block. Obviously, Extraction Alchemy takes a variable amount of time depending on a number of factors.

One of these is the abundance of iron in the surface he's touching. If Zen walks up to a plastic sheet and activates the alchemy, as opposed to say, a crane, he's going to be working for a fuck of a long time to try and find iron where there ISN'T any. It's also not entirely functional on human bodies, but does make Zen feel like Magneto when he attempts it.

In order to carry out this transmutation, Zen needs to know the quotient of iron vaguely enough by looking at any given thing, and needs to be able to make choices quickly in the heat of battle - to ascertain exactly WHAT he's going to go for, and which is target for this process going to be best for his alchemy and the next stage. He also needs to be roughly aware of how long it will take him to draw out iron from a material (highly variable, dependent upon both the abundance of iron, the surface area, and how spread out the iron molecules are). Zen also needs to know how much iron he'll need for the conjoining process, which I'll go onto into the next section.

However, the Extraction alchemy works simply enough, and leads on to the next, which is a personal favourite of both Zen's and mine...

→ Drill Alchemy. Duck and fucking cover because you're going to die.

The plain enough process of this alchemy is simply finesse in reshaping of a solid block of iron. The iron is the ONLY material that Zen can manipulate, which is rather irritating: but the Extraction Alchemy was fashioned entirely for this purpose. He can contort it into any shape he really wants to, but the transmutation circle is designed to form it into one shape and one alone at the edge of the titanium-alloy discs ridged along his knuckles.

A drill. In a matter of moments after activating this alchemy, so beautiful in its simplicity, Zen will reform a block of iron into a drill. If there's not enough iron, he'll make it a thin, more brittle, and weaker drill. If there's too much - stronger drill! Simple enough. The alchemy itself simply manipulates molecular shaping and is possibly the most simplistic Zen has ever come up with.

However, Zen has also tweaked the transmutation circle so that the amount of control he has over production is mind-boggling, and so that he can create inscriptions or engravings at the flat base of the drills, which are now fastened to his hands (at the two outer discs) by a brittle, weak base iron link which can be shattered with a flick.

Zen needs to know the rough amount of time it'll take him to convert the shape (dependent upon how much iron he's using, but anywhere between five and thirty seconds) and, of course, the basic principles of chemistry when it comes to molecular arrangement, including Van der Waals forces, covalent bonding, et cetera.


PICTURE:
Shardstorm Alchemy Circle:
Razor-Edged Playing Cards:
Mahjong Tiles:
Extraction Alchemy Circle:
Drill Alchemy Circle:
Hydraulic Knuckleduster Gloves:

...........................................................................

SPECIAL ABILITIES:


Giga Drill Breaker - The pinnacle of his three branches of alchemy, this is Zen's preferred method of attacking simply for the sheer badass factor. It works in three parts, and is astoundingly simple, yet, he likes to think, beautiful.

Zen draws ore into pure iron from anything and fastens it around the metal discs on his fingers. This appears simply to be a knuckleduster-glove. He then uses the Drill Alchemy to reshape the solid iron block into a viciously sharp and twisted drill. However, during the reshaping process, as a minor addendum, Zen also engraves the Shardstorm Alchemy circle on the drill's base.

He then yanks his arm backwards and forwards to snap the iron links and activate the tiny hydraulic pumps within the two inner disks, which push the drills off of the base; simultaneously, Zen activates the Shardstorm Alchemy circle he's just engraved onto the drills, which sends two drills spinning through the air at breakneck speeds towards his enemies (or a target range) as he grabs a pair of hopefully impossibly triangular sunglasses, dons them, and a cape, and screams 'WHO THE HELL DO YOU THINK I AM!?'


...........................................................................


Last edited by Zen Howler on Wed Feb 08, 2012 5:21 pm; edited 3 times in total

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Post by Reila Tsukino Mon Jan 23, 2012 10:14 pm

REVISE

"the object quickly collects kinetic energy" -- from?

And kinetic energy does not necessarily have direction. Cards are also paper and cannot handle high speeds without shredding.
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Post by Guest Tue Jan 24, 2012 1:44 pm

Kinetic energy is generated by a moving object. Every object - more or less, considering pretty much everything moves - possesses some form of kinetic energy. However, an object's waste energy typically takes a majority of the total energy allocation; very basically, refines the kinetic energy which is already there.

I'll note something about the cards being reinforced, but considering the shape itself should allow further streamlining, etc, I'm not sure how necessary this is. I can include statistics; cards moving at 100mph or around that mark wouldn't realistically take a lot of kinetic energy (considering cards have minute amounts of air resistance) and razor-edged cards hurt a hell of a lot anyway. The tiles are meant only to be disabling and cause blunt force trauma at those sorts of speeds also.

Kinetic energy doesn't necessarily have direction, but if something is thrown then picks up further kinetic energy, it will continue along that path faster.

If you want me to, I can note something about how he absorbs kinetic energy from dynamic gas particles in the air on a molecular level if it'd work better.

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Post by Dai Wed Feb 08, 2012 7:05 am

R E V I S E

Sorry for the wait, I gave Aki's workload less credit than I should've.

So, just to clarify. Effectively, the usage of these cards being thrown basically utilizes the energy causation through friction and the like to perpetuate movement and add to the force total? I can see it working, though it seems slightly far-fetched. The Alchemy itself should be approve-able, though.

Main issue? Card Tornado. Just worried about you attempting to use it as a shield. By the way you're saying this, once a card is activated, it becomes mono-directional, which immediately insinuates that you'd basically throw all the cards up. It wouldn't last 20 seconds, let alone a minute. I'd revise this, and change the times to posts--makes it easier in-thread.
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Post by Guest Wed Feb 08, 2012 5:18 pm

Edited it out 100%. Idea was just me rambling anyway.

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Post by Dai Wed Feb 08, 2012 7:20 pm

A P P R O V E D

Use it wisely.
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Post by Reila Tsukino Thu Jun 28, 2012 1:10 pm

REVISE

Extraction and Drill alchemy circle pictures aren't there. Is it because you weren't finished? I couldn't tell because you have the date in the title, but no WIP. You're supposed to remove the brackets altogether when you're done. >.> So I was confused and read it anyway.
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Post by Guest Thu Jun 28, 2012 1:31 pm

Not finished. As per the rules, the date signifies a WIP, and when removed, that's when they're ready~

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Post by Reila Tsukino Thu Jun 28, 2012 1:44 pm

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Post by Guest Tue Jul 10, 2012 10:28 pm

Ready for judgement.

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Post by Reila Tsukino Tue Jul 17, 2012 3:30 pm

APPROVED

That only took like a month.
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Post by Guest Tue Jul 17, 2012 3:50 pm

Less than three weeks, but, yeah.

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