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Jial's Armory

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Jial's Armory

Post by Guest on Fri Nov 30, 2012 10:10 am


...........................................................................
CASE FILE: Custom Weapon

Jialsianna Ashlynne Rosaline
...........................................................................
NAME:
→ Cracker Type
→ Timer Type
→ Blazing Gas Type
→ Homing Type
→ Remote Type
→ Inferno Type
→ Combat Automail Outfit; Type: Reconnaissance
→ Combat Automail Outfit; Type: Combat
→ Combat Automail Outfit; Type: Specialty
→ RLH-P1(Rosaline Lance Hawk: Prototype One)

TYPE:
→ Grenade
→ Grenade
→ Grenade
→ Grenade
→ Grenade
→ Grenade
→ Automail
→ Automail
→ Automail
→ Motorcycle

FORM:
The Cracker type takes the shape of a sphere which a little smaller than the size of a baseball. It has small rubber cushions on the outside, with a significant amount of space between the cushions. The grenade and rubber cushions have a grey coloration. It also has a small display for a signal light with a switch directly under it.
The Timer Type is not a normally designed bomb. Instead of round and easy to throw, the Timer Type takes the form of a black cube. It has a rectangular screen on one of the sides that displays the seconds to detonation (from 10 to 0 in seven-segment display). The switch is located on the edge of the cube, at the bottom of the rectangular display screen.
The Blazing Gas Type takes the form of a small cylinder, resembling a soda can. On top, there is a switch that can be pressed with the user's thumb. A signal light on the sides indicates the activation.
The Homing Type is a small, round bomb with two wings attached to it. The wings are at least double the size of the bomb and are folding propellers. When they unfold, the bomb looks like a small fly. The bomb itself has a monitor and switch on one side and a sensor and camera on the other side. The monitor is a small screen that projects what the camera and sensor see on the other side.
The Remote Type looks like a basic mine. It is round and flat. The switch is lit and located on top of the bomb. The bottom of the bomb is a suction cup, making it able to place the bomb on walls.
The Inferno Type is cross-shaped with a button in the center where the bomb separates in four sections.
An artificial arm engineered to look and, to mild effect, feel natural. To the eye, it appears normal, but once examined by touch properly it could easily be found out.
Rather large in design compared to her preferred models, but houses the greatest combat potential.
An artificial arm engineered to look and, to mild effect, feel natural. To the eye, it appears normal, but once examined by touch properly it could easily be found out.
A custom built motorcycle.
...........................................................................

BRIEFING:
The Cracker type takes the shape of a sphere which a little smaller than the size of a baseball. It has small rubber cushions on the outside, with a significant amount of space between the cushions. The grenade and rubber cushions have a grey coloration. It also has a small display for a signal light with a switch directly under it.After the switch is pressed, the fuse will activate. Following impact, the bomb will explode. Normal tactical usage entails throwing the explosive; it is a traditional type of bomb. Although it is easy to use, compared to other explosives, the disadvantage is that the destructive power is relatively low.
The Timer Type is not a normally designed bomb. Instead of round and easy to throw, the Timer Type takes the form of a black cube. It has a rectangular screen on one of the sides that displays the seconds to detonation (from 10 to 0 in seven-segment display). The switch is located on the edge of the cube, at the bottom of the rectangular display screen. After activation by pressing the switch, the monitor will display the number "10" and will decrease by one every second until it reaches "0", thereafter exploding. If you press the switch again before the timer runs out, you can pause (not reset) the timer.
The Blazing Gas Type takes the form of a small cylinder, resembling a soda can. On top, there is a switch that can be pressed with the user's thumb. A signal light on the sides indicates the activation. After pressing the switch and throwing the bomb, the cover will immediately open and release chemical-filled capsules. The capsules will then release chemicals into the surrounding area, which, when exposed to the air, will combust and produce a deadly gas that will kill everything exposed to it, whether it be plants, animals or humans.
The Homing Type is a small, round bomb with two wings attached to it. The wings are at least double the size of the bomb and are folding propellers. When they unfold, the bomb looks similar to a fly. The bomb itself has a monitor and switch on one side and a sensor and camera on the other side. The monitor is a small screen that projects what the camera and sensor see on the other side. Similar to a digital camera, this bomb can lock onto a target, thereafter traveling using its propeller while following the target. Due to the flight mechanism, there are fewer explosives within, which makes it less deadly. That said, this bomb can detonate immediately after contact with the target, so even if the amount of explosives is low, it can deliver serious blows.
The Remote Type looks like a basic mine. It is round and flat. The switch is lit and located on top of the bomb. The bottom of the bomb is a suction cup, making it able to place the bomb on walls. After activating the switch and setting the bomb in position, one will be able to use the remote detonator to set it off freely from another location. These bomb are all numbered, so one can press the corresponding number on the detonator and set off the bomb in question. If strategically placed in an area where an opponent will go, it can be extremely effective. It is less effective when in close combat with another opponent. Using this bomb will put one at a disadvantage.
The Inferno Type is cross-shaped with a button in the center where the bomb separates in four sections. After activating the switch and throwing the bomb, the sections separate to expose the chemicals inside to the air. Once the chemicals combust, the section begins to spray the flames outward.
An artificial arm engineered to look and, to mild effect, feel natural. To the eye, it appears normal, but once examined by touch properly it could easily be found out. Within her left arm lies an item used for Recon at it's highest level. When Jial puts some strength in her left middle finger, the resonance chip will be activated and an outgoing ultrasonic SONAR pulse will spread itself in a circle around her. The reflected sound waves are collected within right arm, and translated into usable data for her mind to process. Thus giving her the ability to view the layout and possible threats within 300m, if unrestricted, in standard urban terrain the effective range is a third of that. The arm is stocked with a few other goodies to aid her in her various missions. The Arachnid is a spider-shaped bomb that has tactical uses, such as being set up as a booby trap via internal programming or remote tactical commands. When deployed in this function, it could lay down a tripwire and cling to a surface, detonating when the tripwire is triggered. She carries at least six of these within her right forearm. Lice Probes are the third feature of this set, the miniature two and a half inch probes were shaped like sea lice and could skitter along the ground. They carried various sensors to check the nearby terrain for mines or traps. In order to correctly gather intelligence the probes had to be linked to Jial's Resonance Chip system.
Rather large in design compared to her preferred models, but houses the greatest combat equipment. This set was built to emphasize power and endurance over speed. As such, they can produce great amounts of strength capable of lifting 472 kg with a single arm, and just over a ton if she combines both her arms and legs in the effort. However, there is a limit to this set she can only operate at full power for upwards of Ten minutes before she needs to perform maintenance on the full set.
An artificial arm engineered to look and, to mild effect, feel natural. To the eye, it appears normal, but once examined by touch properly it could easily be found out. The specialty set is by far the most intricate. Being that it houses not only numerous hidden blades, but coupled with the interior electric generator which doubles as a Vibration Manufacturer. The insulation in key parts of the arm prevent Jial from incurring the wrath of this generator, while utilizing both aspects of her inherent gifts. How she chooses to utilize these gifts is up to her, but needless to say this set is the fastest of her three. Specifically, the the heavy water used in all her automail designs is used more in this one. The water is pumped through turbines in her upper arms, which powers the generators in her forearms. The electricity is then funneled into her palms for her to use. The vibrations come from the spinning turbines in her arms, and takes a little more concentration to utilize if she wanted to. Although, she doesn't incur traumatic damage from this, she does experience a tingling sensation from it. Like her combat model, she can only maintain constant generator use for about ten minutes before needing maintenance.
This two wheeled monstrosity is a work of art or pure self-destruction. Forgoing the conventional gasoline, she chose the futuristic possibility of a cold superconducting generator. Which produces 224 kW/12,500 rpm utilizing Magnesium diboride as the catalyst to achieve critical temperature. The overall output of this machine is around 18,000 V. It's a single rider vehicle by design, but should there be a second passenger...they will not be sitting comfortably. Overall the bike has around 300 rwhp and 330 pounds of torque.
Bike Specifications:

Overall Length: 2947mm
Overall Height: 1171mm (incl.shield)
Overall Width: 831mm
Seat Height: 340mm
Wheelbase: 2194mm
Ground Clearance: 76mm
Dry Weight: 154kg
Number of Riders: 1
Braking Distance: 9.9m (Initial Speed : 50 km/h)
Minimum Turning Distance: 3.4m
Tire Size: 18 inches (front), 19 inches (rear)
Power Generator: Cold Superconducting Generator
Maximum Power: 224 kw/12,500 rpm
Maximum Voltage: 18,000 V
Steering System: Power Support System
Front Axie Caster Angle: 39°12', Rear Axie Caster Angle : 3°00'
Frame: Ceramic Box Frame, Cowl : FRP and Carbon
Energy Consumption at Rest: 2.3w
Maximum Speed: 312 km/h
Drag Coefficient: CD=0.24

Equipped with:
Ceramic double-rotor two-wheel disk drive
Computer Controlled Anti-Lock Brakes
Auto-Navigation System
Forward-Looking Radar
CD Player
Storage Compartment.
Headlamp : 100w Neo Halogen Laser Light (can switch to fog lamp)
Battery Charger Time: 1MW every 40 sec


PICTURE:
→ Cracker Type
Spoiler:
→ Timer Type
Spoiler:
→ Blazing Gas Type
Spoiler:
→ Homing Type
Spoiler:
→ Remote Type
Spoiler:
→ Inferno Type
Spoiler:
→ Combat Automail Outfit; Type: Reconnaissance
Spoiler:
→ Combat Automail Outfit; Type: Combat
Spoiler:
→ Combat Automail Outfit; Type: Specialty
Spoiler:
→ RLH-P1
Spoiler:
...........................................................................

SPECIAL ABILITIES:

→ Automail Mastery: Overclocking | Jial is capable of overclocking the capabilities of her Automail to perform five times more efficiently than originally designed. However, since this is not readily an active ability and is used passively, she consumes great amounts of energy depending on the set she chooses to wield. This causes a larger amount of energy to be consumed or proportionate rest.


...........................................................................


Last edited by Jial on Thu Dec 06, 2012 5:09 am; edited 6 times in total

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Re: Jial's Armory

Post by Bronze Degan on Fri Nov 30, 2012 8:42 pm

REVISE


1) Tactical implosion devices are not possible with modern technology unless its nuclear based and even giving you some leeway its to far of a stretch. This being the case im going to have to ask you to remove implosion bomb or change it to something else.

2) Homing Type: After looking into the most modern homing technology, along with the math and physics behind making a small flying bomb im going to have to ask you to ether up the size by a lot, or remove this type entirely. ((On another note have you read the Dark Tower series by Stephen King? Theres a weapon in those books that reminds me of this, its called a snitch XDD))

3) As with the above item, the hornets nest suffers the same problems but with even less likelihood of being approved because of their size. Please remove them.

4) Where is the spider bomb stored and how many does her arm contain?

5) I... Want to approve the lice probes... But robotic tech is not to the state where we can have tiny controlled nano(or near nano) robots. Maybe there larger and she can deploy only a few of them? Contact me and we can work something out.

6)Limit the range on the personal sonar field a little more, 300 meters is a tad extreme considering she processes the information in her head. Though i do love that aspect.

7) If her arm is the receiver that allows her to use sonar, how does other subsonic and supersonic noise effect her? Give me a few details on how she deals with the background noise, or is there some sort of filter installed that makes it so she does not need to worry about other noises?

8 ) Its stated that a majority of her combat gear is stored in her combat based automail, yet it does not state what that gear is. Could i get some clarification?

9)On the specialty arm, how long can the generator run the engine that causes the vibrations? Also please note, that particular technology is still in development in the MDAvers so please give it a draw back of some sort, maybe theres a small, small chance that it causes the arm to break down or some such thing.

All in all i love the concept behind this gear and the sheer creativity put into it. Very well done.
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Bronze Degan
A DUBIOUS GENERAL

Posts : 254
Points : 121
Location : Wandering the world

-Case File-
Level: 3
Rank: General De Gelemorte
Writer: Bro

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Re: Jial's Armory

Post by Guest on Thu Dec 06, 2012 5:05 am

1) Tactical implosion devices have been removed. No qualms with that.

2) Homing Type: Due to some poor wording I made it seem smaller than it actually is bigger than a golf ball, but smaller than a tennis ball. So I hope that clears up that misconception.

3) Hornet's nest has been removed. Not really the tracking aspect as that's easy to fix, but the explosion wouldn't be potent enough to do any real damage.

4) Spider bombs. Revised. In her right arm, and around 6.

5) Sea Louse Probes: Are not Nano, nor micro. They are roughly 2.5 inches long and are stored within her legs.

6)Sonar Range: 300 would be the max if nothing was in her way to scan, in an urban or even forested area it would be around 100-150 meters.

7) She uses ultrasonic waves and if there was a conflicting wave it would simply negate her own. Meaning nothing would happen, she wouldn't see anything from where the waves met.

8 ) I had intended on making it a storage unit but I converted it into a Bruiser build type. Therefore I changed the wording so it's not misinterpreted.

9)On the specialty arm, the vibrations are produced secondarily by the heavy water moving through the turbines in her upper arm, the turbines power the electricity she produces in her forearms and then directed to her palms. Insulation prevents major shocks to her nervous system, but she does feel tingly when she uses it. Similar to the combat the turbines can only remain in activity for about 10 minutes of continuous use.

Hope that clears up all the misconceptions and issues

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Re: Jial's Armory

Post by Bronze Degan on Mon Dec 17, 2012 11:37 pm

APPROVED
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Bronze Degan
A DUBIOUS GENERAL

Posts : 254
Points : 121
Location : Wandering the world

-Case File-
Level: 3
Rank: General De Gelemorte
Writer: Bro

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Re: Jial's Armory

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